Basketball

General

All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

NBA games must go at least 43 minutes, other basketball leagues must go at least 35 minutes for bets to have action unless otherwise stated in the rules, except for bets on any markets that have been unconditionally determined.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

All bets on the game include overtime unless otherwise stated.

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

Live Betting 2nd Half/4th Quarter

2nd Half/4th Quarter live betting bet types include overtime.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determines the payout odds:

4-point Teasers:

Two teams = -110/1.9 

Three teams = +170/2.7 

Four teams = +290/3.9 

Five teams = +450/5.5 

Six teams = +650/7.5

4.5-point Teasers:

Two teams = -120/1.83 

Three teams = +150/2.5 

Four teams = +240/3.4 

Five teams = +400/5 

Six teams = +550/6.5

5-point Teasers:

Two teams = -130/1.76 

Three teams = +130/2.3 

Four teams = +190/2.9 

Five teams = +350/4.5 

Six teams = +450/5.5

8-point Teasers (Super)

Three teams = -120/1.83 (push loses)

10-point Teasers (Monster)

Four teams = -120/1.83 (push loses)

All selections must be successful for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will make the entire bet lost.

When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost

Teaser bets will only be allowed on pre-match events and only for selected leagues, including:

1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points 

2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83 

3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83

1st Half

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

1st/2nd/3rd/ Quarter

If the entire game is not completed, wagers on quarters will have action if the relevant quarter was completed.

Highest Scoring Half/Quarter

Highest scoring Half/Quarter bets include overtime.

Push rules apply.

Players

Wagering is available on several categories of individual players: points, rebounds, assists, steals blocks, free throws etc.

Relevant players must participate in the match in order to wagers to take actions. Overtime counts for any player props unless specified otherwise.

Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result.

Series Betting

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or changed.

Largest Lead

Largest lead bets exclude overtime.

Race to 12/25/45 points

Predict the first team to reach 12/20/25/45 points.

1st scoring play

Predict how the first points will be scored.

% to 2/3/ Free Throw Points

% to 2/3/free throw points is similar to Over/Under Wager.

Win/loss is determined by the percentage of 2/3/free throw Points of a named team.

Odd/Even

A prediction of whether the total number of accumulated points will add up to an odd or even number.

1st 3 Pointers

Predict the first team to reach a 3 pointer basket.

1st Free Throw

Predict the first team to score a free throw basket.

Total 3 Pointer

Total 3 Pointer is similar to Asian and Over/Under Wager.

Total Fouls

Total Fouls is similar to Asian and Over/Under Wager.

Win/loss is determined by the fouls accumulated by both teams.

1st / Last Team to Score

Predict which team to be the 1st / Last Team to Score a basket.

Total team points

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

Over Time

Predict whether the game will go to over time or not.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Group Winner

Bets will be settled according to the final Group position.

Winner / Outright

Bets settled on final league position include Play offs, unless other stated.

Double Result

Predict the result of a match at halftime and fulltime.

Example: If you chose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Rebounds/ Assists / Blocks / Steals

Rebounds/ Assists / Blocks / Steals are similar to Asian and Over/Under Wager.

Win/loss is determined by the Rebounds/ Assists / Blocks / Steals accumulated by both teams.

These parameters will be included to determined Double - Double and Triple - Double bets types.

Last to score 1stQ/1stH

Predict which team to score the last basket in the quarter/half.

Winning Margin / Margin of Victory

Predict the team to win the relevant period (quarter / half / Full Time)and the victory margin.