Cricket

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.

If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

Push rules apply for all 2 way markets.

One Day / Twenty20

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.

If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Test Matches

Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

Money Line

Predict the winner of the match.

Top Batsman/Top Bowler

Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.

There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:

  • One day International – 20 overs
  • All Domestic 40 Over Competitions – 10 overs
  • All Domestic 50 Over Competitions – 20 overs
  • All Twenty20 Cup – 6 overs

Man Of The Match

Bets are settled on the officially declared man of the match. Dead Heat rules apply.

To Win The Toss

Predict which team will win the coin toss at the beginning of the game.

Highest Opening Partnership

Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.

Most Match Sixes

Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

1st Wicket Method

Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.

A Fifty/Hundred Score In Match

Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:

  • Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
  • One Day Matches – 40 overs must be bowled
  • Twenty20 Matches – 20 overs must be bowled

Most Run Outs

Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.

1st Over Total Runs

Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.

Runs At Fall Of 1st Wicket

Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.

Dismissal Method

Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.

Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

Runs O/U

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

Race To 10 Runs

Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

Total Match Sixes

Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.

In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Team With Highest 1st 6/10/15 Overs Score

Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.

Batsman Matches

Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

To Win Pool

Predict the team which will finish top at their Pool. Dead Heat rules apply.

Finalists

Predict the two teams which will play in the Final of the Tournament.

Stage Of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

To Reach The Final

Predict if a certain team will reach the Final of the Tournament.

LIVE SCHEDULE